AddChild(CTaObject *pChild) | CTaObject | |
AddFace(const int Indices[], UINT nCount) | CTaObject | |
AddFaces(const int *const pIndices[], const UINT Counts[], UINT nCount) | CTaObject | |
AddModelAnim(CTaAnim *pAnim) | CTaObject | |
AddModelMaterial(CTaMaterial *pMaterial) | CTaObject | |
AddVertex(const TA_VECTOR &Position) | CTaObject | |
AddVertices(const TA_VECTOR Positions[], UINT nCount) | CTaObject | |
CleanUpMesh() | CTaObject | |
ClearBones() | CTaObject | |
CTaObject() | CTaObject | inlineprivate |
DeleteAllModelMaterials() | CTaObject | |
DeleteChild(CTaObject *pChild) | CTaObject | |
DeleteModelMaterial(CTaMaterial *pMaterial) | CTaObject | |
Find(const UINT Indices[], UINT nCount) const | CTaObject | |
FindTreeName(LPCTSTR pszTreeName) const | CTaObject | |
GetAngle() const | CTaObject | |
GetAngularShaded() | CTaObject | |
GetBindPose(CTaObject *pObjects[], TA_VECTOR Translates[], TA_VECTOR Angles[], TA_VECTOR Scales[], TA_VECTOR Shears[]) const | CTaObject | |
GetBindPoseObjectCount() const | CTaObject | |
GetBoneBindTransforms(TA_MATRIX Transforms[]) const | CTaObject | |
GetBoneCount() const | CTaObject | |
GetBones(CTaObject *pBones[]) const | CTaObject | |
GetCameraProjectionType() const | CTaObject | |
GetCameraViewAngle() const | CTaObject | |
GetCameraViewHeight() const | CTaObject | |
GetChild(UINT nIndex) const | CTaObject | |
GetChildCount() const | CTaObject | |
GetChildIndex(const CTaObject *pChild) const | CTaObject | |
GetEulerOrder() const | CTaObject | |
GetFaceCount() const | CTaObject | |
GetFaceMaterials(CTaMaterial *pMaterials[]) const | CTaObject | |
GetFaceNormals(TA_VECTOR Normals[]) const | CTaObject | |
GetFaceVertexColors(TA_COLOR *const pColors[]) const | CTaObject | |
GetFaceVertexCounts(UINT Counts[]) const | CTaObject | |
GetFaceVertexFlatShades(BOOL *const pFlatShades[]) const | CTaObject | |
GetFaceVertexIndices(int *const pIndices[]) const | CTaObject | |
GetFaceVertexNormals(TA_VECTOR *const pNormals[]) const | CTaObject | |
GetFaceVertexUVs(TA_VECTOR_2D *const pUVs[]) const | CTaObject | |
GetIndexCount() const | CTaObject | |
GetIndices(UINT Indices[]) const | CTaObject | |
GetJointAreaEnabled() const | CTaObject | |
GetJointParentScaleCompensated() const | CTaObject | |
GetLightActive() const | CTaObject | |
GetLightAmbient() const | CTaObject | |
GetLightColor() const | CTaObject | |
GetLightConeAngle() const | CTaObject | |
GetLightDecayType() const | CTaObject | |
GetLightDiffuse() const | CTaObject | |
GetLightFalloff() const | CTaObject | |
GetLightIntensity() const | CTaObject | |
GetLightPenumbraAngle() const | CTaObject | |
GetLightRange() const | CTaObject | |
GetLightSpecular() const | CTaObject | |
GetLightType() const | CTaObject | |
GetLocked() const | CTaObject | |
GetModelAnim(UINT nIndex) const | CTaObject | |
GetModelAnimCount() const | CTaObject | |
GetModelAnimIndex(const CTaAnim *pAnim) const | CTaObject | |
GetModelAnims(CTaAnim *pAnims[]) const | CTaObject | |
GetModelCurAnim() const | CTaObject | |
GetModelCurMaterial() const | CTaObject | |
GetModelMaterial(UINT nIndex) const | CTaObject | |
GetModelMaterialCount() const | CTaObject | |
GetModelMaterialIndex(const CTaMaterial *pMaterial) const | CTaObject | |
GetModelMaterials(CTaMaterial *pMaterials[]) const | CTaObject | |
GetName() const | CTaObject | |
GetParent() const | CTaObject | |
GetPivot() const | CTaObject | |
GetRootModel() const | CTaObject | |
GetRotate() const | CTaObject | |
GetScale() const | CTaObject | |
GetShear() const | CTaObject | |
GetSkinBindTransform(TA_MATRIX &Transform) const | CTaObject | |
GetSlerped() const | CTaObject | |
GetSmoothAngle() | CTaObject | |
GetTransform(TA_MATRIX &Transform, BOOL bLeftHand=FALSE) const | CTaObject | |
GetTranslate() const | CTaObject | |
GetTreeName(LPTSTR pszTreeName) const | CTaObject | |
GetTreeNameLength() const | CTaObject | |
GetType() const | CTaObject | |
GetTypeName() const | CTaObject | |
GetVertexBones(BYTE *const pIndices[], float *const pWeights[]) const | CTaObject | |
GetVertexCount() const | CTaObject | |
GetVertexPositions(TA_VECTOR Positions[]) const | CTaObject | |
GetVisible() const | CTaObject | |
GetWorldTransform(TA_MATRIX &Transform, BOOL bLeftHand=FALSE) const | CTaObject | |
HasFaceVertexUV() const | CTaObject | |
HasVertexBone() const | CTaObject | |
Insert(const UINT Indices[], UINT nCount, CTaObject *pObject) | CTaObject | |
InsertChild(UINT nIndex, CTaObject *pChild) | CTaObject | |
InsertModelAnim(UINT nIndex, CTaAnim *pAnim) | CTaObject | |
InsertModelMaterial(UINT nIndex, CTaMaterial *pMaterial) | CTaObject | |
RemoveChild(CTaObject *pChild) | CTaObject | |
SetAngle(const TA_VECTOR &Angle) | CTaObject | |
SetAngularShaded(BOOL bAngularShaded, BOOL bUpdateGeometry=FALSE) | CTaObject | |
SetBindPose(CTaObject *const pObjects[], const TA_VECTOR Translates[], const TA_VECTOR Angles[], const TA_VECTOR Scales[], const TA_VECTOR Shears[], UINT nCount) | CTaObject | |
SetBoneBindTransforms(const TA_MATRIX Transforms[], UINT nCount) | CTaObject | |
SetBones(CTaObject *const pBones[], UINT nCount) | CTaObject | |
SetCameraProjectionType(TA_PROJECTION_TYPE ProjectionType) | CTaObject | |
SetCameraViewAngle(float ViewAngle) | CTaObject | |
SetCameraViewHeight(float ViewHeight) | CTaObject | |
SetEulerOrder(TA_EULER_ORDER_TYPE EulerOrder) | CTaObject | |
SetFaceMaterials(CTaMaterial *const pMaterials[]) | CTaObject | |
SetFaceVertexColors(const TA_COLOR *const pColors[]) | CTaObject | |
SetFaceVertexFlatShades(const BOOL *const pFlatShades[]) | CTaObject | |
SetFaceVertexUVs(const TA_VECTOR_2D *const pUVs[]) | CTaObject | |
SetJointAreaEnabled(BOOL bEnabled) | CTaObject | |
SetJointParentScaleCompensated(BOOL bCompensated) | CTaObject | |
SetLightActive(BOOL bActive) | CTaObject | |
SetLightAmbient(float Ambient) | CTaObject | |
SetLightColor(const TA_VECTOR &Color) | CTaObject | |
SetLightConeAngle(float ConeAngle) | CTaObject | |
SetLightDecayType(TA_DECAY_TYPE DecayType) | CTaObject | |
SetLightDiffuse(float Diffuse) | CTaObject | |
SetLightFalloff(float Falloff) | CTaObject | |
SetLightIntensity(float Intensity) | CTaObject | |
SetLightPenumbraAngle(float PenumbraAngle) | CTaObject | |
SetLightRange(float Range) | CTaObject | |
SetLightSpecular(float Specular) | CTaObject | |
SetLightType(TA_LIGHT_TYPE LightType) | CTaObject | |
SetLocked(BOOL bLocked) | CTaObject | |
SetModelCurAnim(CTaAnim *pAnim) | CTaObject | |
SetModelCurMaterial(CTaMaterial *pMaterial) | CTaObject | |
SetName(LPCTSTR pszName) | CTaObject | |
SetPivot(const TA_VECTOR &Pivot) | CTaObject | |
SetRotate(const TA_QUAT &Rotate, BOOL bResetAngle=TRUE) | CTaObject | |
SetScale(const TA_VECTOR &Scale) | CTaObject | |
SetShear(const TA_VECTOR &Shear) | CTaObject | |
SetSkinBindTransform(const TA_MATRIX &Transform) | CTaObject | |
SetSlerped(BOOL bSlerped) | CTaObject | |
SetSmoothAngle(float SmoothAngle, BOOL bUpdateGeometry=FALSE) | CTaObject | |
SetTransform(const TA_MATRIX &Transform, BOOL bShear=FALSE, BOOL bLeftHand=FALSE) | CTaObject | |
SetTranslate(const TA_VECTOR &Translate) | CTaObject | |
SetVertexBones(const BYTE *const pIndices[], const float *const pWeights[]) | CTaObject | |
SetVertexPositions(const TA_VECTOR Positions[]) | CTaObject | |
SetVisible(BOOL bVisible, BOOL bUpdateGraphics=FALSE) | CTaObject | |
UpdateBoundBox() | CTaObject | |
UpdateGeometry() | CTaObject | |
UpdateGraphics() | CTaObject | |
UpdateMeshNormals() | CTaObject | |
UpdateMeshTopology() | CTaObject | |
UpdateModelAnimIndices() | CTaObject | |
UpdateModelMaterialIndices() | CTaObject | |
~CTaObject() | CTaObject | inlineprivate |