TOYSTUDIO SDK  1.6.1.3
 全て クラス ファイル 関数 変数 型定義 列挙型 列挙型の値 マクロ定義 グループ ページ
CTaObject メンバ一覧

これは全メンバの一覧です。CTaObject継承メンバも含んでいます。

AddChild(CTaObject *pChild)CTaObject
AddFace(const int Indices[], UINT nCount)CTaObject
AddFaces(const int *const pIndices[], const UINT Counts[], UINT nCount)CTaObject
AddModelAnim(CTaAnim *pAnim)CTaObject
AddModelMaterial(CTaMaterial *pMaterial)CTaObject
AddVertex(const TA_VECTOR &Position)CTaObject
AddVertices(const TA_VECTOR Positions[], UINT nCount)CTaObject
CleanUpMesh()CTaObject
ClearBones()CTaObject
CTaObject()CTaObjectinlineprivate
DeleteAllModelMaterials()CTaObject
DeleteChild(CTaObject *pChild)CTaObject
DeleteModelMaterial(CTaMaterial *pMaterial)CTaObject
Find(const UINT Indices[], UINT nCount) const CTaObject
FindTreeName(LPCTSTR pszTreeName) const CTaObject
GetAngle() const CTaObject
GetAngularShaded()CTaObject
GetBindPose(CTaObject *pObjects[], TA_VECTOR Translates[], TA_VECTOR Angles[], TA_VECTOR Scales[], TA_VECTOR Shears[]) const CTaObject
GetBindPoseObjectCount() const CTaObject
GetBoneBindTransforms(TA_MATRIX Transforms[]) const CTaObject
GetBoneCount() const CTaObject
GetBones(CTaObject *pBones[]) const CTaObject
GetCameraProjectionType() const CTaObject
GetCameraViewAngle() const CTaObject
GetCameraViewHeight() const CTaObject
GetChild(UINT nIndex) const CTaObject
GetChildCount() const CTaObject
GetChildIndex(const CTaObject *pChild) const CTaObject
GetEulerOrder() const CTaObject
GetFaceCount() const CTaObject
GetFaceMaterials(CTaMaterial *pMaterials[]) const CTaObject
GetFaceNormals(TA_VECTOR Normals[]) const CTaObject
GetFaceVertexColors(TA_COLOR *const pColors[]) const CTaObject
GetFaceVertexCounts(UINT Counts[]) const CTaObject
GetFaceVertexFlatShades(BOOL *const pFlatShades[]) const CTaObject
GetFaceVertexIndices(int *const pIndices[]) const CTaObject
GetFaceVertexNormals(TA_VECTOR *const pNormals[]) const CTaObject
GetFaceVertexUVs(TA_VECTOR_2D *const pUVs[]) const CTaObject
GetIndexCount() const CTaObject
GetIndices(UINT Indices[]) const CTaObject
GetJointAreaEnabled() const CTaObject
GetJointParentScaleCompensated() const CTaObject
GetLightActive() const CTaObject
GetLightAmbient() const CTaObject
GetLightColor() const CTaObject
GetLightConeAngle() const CTaObject
GetLightDecayType() const CTaObject
GetLightDiffuse() const CTaObject
GetLightFalloff() const CTaObject
GetLightIntensity() const CTaObject
GetLightPenumbraAngle() const CTaObject
GetLightRange() const CTaObject
GetLightSpecular() const CTaObject
GetLightType() const CTaObject
GetLocked() const CTaObject
GetModelAnim(UINT nIndex) const CTaObject
GetModelAnimCount() const CTaObject
GetModelAnimIndex(const CTaAnim *pAnim) const CTaObject
GetModelAnims(CTaAnim *pAnims[]) const CTaObject
GetModelCurAnim() const CTaObject
GetModelCurMaterial() const CTaObject
GetModelMaterial(UINT nIndex) const CTaObject
GetModelMaterialCount() const CTaObject
GetModelMaterialIndex(const CTaMaterial *pMaterial) const CTaObject
GetModelMaterials(CTaMaterial *pMaterials[]) const CTaObject
GetName() const CTaObject
GetParent() const CTaObject
GetPivot() const CTaObject
GetRootModel() const CTaObject
GetRotate() const CTaObject
GetScale() const CTaObject
GetShear() const CTaObject
GetSkinBindTransform(TA_MATRIX &Transform) const CTaObject
GetSlerped() const CTaObject
GetSmoothAngle()CTaObject
GetTransform(TA_MATRIX &Transform, BOOL bLeftHand=FALSE) const CTaObject
GetTranslate() const CTaObject
GetTreeName(LPTSTR pszTreeName) const CTaObject
GetTreeNameLength() const CTaObject
GetType() const CTaObject
GetTypeName() const CTaObject
GetVertexBones(BYTE *const pIndices[], float *const pWeights[]) const CTaObject
GetVertexCount() const CTaObject
GetVertexPositions(TA_VECTOR Positions[]) const CTaObject
GetVisible() const CTaObject
GetWorldTransform(TA_MATRIX &Transform, BOOL bLeftHand=FALSE) const CTaObject
HasFaceVertexUV() const CTaObject
HasVertexBone() const CTaObject
Insert(const UINT Indices[], UINT nCount, CTaObject *pObject)CTaObject
InsertChild(UINT nIndex, CTaObject *pChild)CTaObject
InsertModelAnim(UINT nIndex, CTaAnim *pAnim)CTaObject
InsertModelMaterial(UINT nIndex, CTaMaterial *pMaterial)CTaObject
RemoveChild(CTaObject *pChild)CTaObject
SetAngle(const TA_VECTOR &Angle)CTaObject
SetAngularShaded(BOOL bAngularShaded, BOOL bUpdateGeometry=FALSE)CTaObject
SetBindPose(CTaObject *const pObjects[], const TA_VECTOR Translates[], const TA_VECTOR Angles[], const TA_VECTOR Scales[], const TA_VECTOR Shears[], UINT nCount)CTaObject
SetBoneBindTransforms(const TA_MATRIX Transforms[], UINT nCount)CTaObject
SetBones(CTaObject *const pBones[], UINT nCount)CTaObject
SetCameraProjectionType(TA_PROJECTION_TYPE ProjectionType)CTaObject
SetCameraViewAngle(float ViewAngle)CTaObject
SetCameraViewHeight(float ViewHeight)CTaObject
SetEulerOrder(TA_EULER_ORDER_TYPE EulerOrder)CTaObject
SetFaceMaterials(CTaMaterial *const pMaterials[])CTaObject
SetFaceVertexColors(const TA_COLOR *const pColors[])CTaObject
SetFaceVertexFlatShades(const BOOL *const pFlatShades[])CTaObject
SetFaceVertexUVs(const TA_VECTOR_2D *const pUVs[])CTaObject
SetJointAreaEnabled(BOOL bEnabled)CTaObject
SetJointParentScaleCompensated(BOOL bCompensated)CTaObject
SetLightActive(BOOL bActive)CTaObject
SetLightAmbient(float Ambient)CTaObject
SetLightColor(const TA_VECTOR &Color)CTaObject
SetLightConeAngle(float ConeAngle)CTaObject
SetLightDecayType(TA_DECAY_TYPE DecayType)CTaObject
SetLightDiffuse(float Diffuse)CTaObject
SetLightFalloff(float Falloff)CTaObject
SetLightIntensity(float Intensity)CTaObject
SetLightPenumbraAngle(float PenumbraAngle)CTaObject
SetLightRange(float Range)CTaObject
SetLightSpecular(float Specular)CTaObject
SetLightType(TA_LIGHT_TYPE LightType)CTaObject
SetLocked(BOOL bLocked)CTaObject
SetModelCurAnim(CTaAnim *pAnim)CTaObject
SetModelCurMaterial(CTaMaterial *pMaterial)CTaObject
SetName(LPCTSTR pszName)CTaObject
SetPivot(const TA_VECTOR &Pivot)CTaObject
SetRotate(const TA_QUAT &Rotate, BOOL bResetAngle=TRUE)CTaObject
SetScale(const TA_VECTOR &Scale)CTaObject
SetShear(const TA_VECTOR &Shear)CTaObject
SetSkinBindTransform(const TA_MATRIX &Transform)CTaObject
SetSlerped(BOOL bSlerped)CTaObject
SetSmoothAngle(float SmoothAngle, BOOL bUpdateGeometry=FALSE)CTaObject
SetTransform(const TA_MATRIX &Transform, BOOL bShear=FALSE, BOOL bLeftHand=FALSE)CTaObject
SetTranslate(const TA_VECTOR &Translate)CTaObject
SetVertexBones(const BYTE *const pIndices[], const float *const pWeights[])CTaObject
SetVertexPositions(const TA_VECTOR Positions[])CTaObject
SetVisible(BOOL bVisible, BOOL bUpdateGraphics=FALSE)CTaObject
UpdateBoundBox()CTaObject
UpdateGeometry()CTaObject
UpdateGraphics()CTaObject
UpdateMeshNormals()CTaObject
UpdateMeshTopology()CTaObject
UpdateModelAnimIndices()CTaObject
UpdateModelMaterialIndices()CTaObject
~CTaObject()CTaObjectinlineprivate