TOYSTUDIO SDK
1.6.1.3
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クォータニオン(4Dベクトル) [詳細]
#include <TaLibSymbol.h>
Public メソッド | |
TA_QUAT () | |
TA_QUAT (float x, float y, float z, float w) | |
TA_QUAT (const float *pVal) | |
~TA_QUAT () | |
operator const float * () const | |
operator float * () | |
Public 変数 | |
union { | |
float m [4] | |
struct { | |
float x | |
float y | |
float z | |
float w | |
} | |
struct { | |
float r | |
float g | |
float b | |
float a | |
} | |
}; | |
クォータニオン(4Dベクトル)
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
union { ... } |
float TA_QUAT::a |
float TA_QUAT::b |
float TA_QUAT::g |
float TA_QUAT::m[4] |
float TA_QUAT::r |
float TA_QUAT::w |
float TA_QUAT::x |
float TA_QUAT::y |
float TA_QUAT::z |