TOYSTUDIO SDK
1.6.1.3
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3Dベクトル [詳細]
#include <TaLibSymbol.h>
Public メソッド | |
TA_VECTOR () | |
TA_VECTOR (float x, float y, float z) | |
TA_VECTOR (const float *pVal) | |
~TA_VECTOR () | |
operator const float * () const | |
operator float * () | |
Public 変数 | |
union { | |
float m [3] | |
struct { | |
float x | |
float y | |
float z | |
} | |
struct { | |
float r | |
float g | |
float b | |
} | |
}; | |
3Dベクトル
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
union { ... } |
float TA_VECTOR::b |
float TA_VECTOR::g |
float TA_VECTOR::m[3] |
float TA_VECTOR::r |
float TA_VECTOR::x |
float TA_VECTOR::y |
float TA_VECTOR::z |